If it's an RPG maker clone, just use rpg maker as the work isn't worth it. It really depends on the game, the complexity of the animations and sprites. What I read from your first post is you simply want a user to be able to "build" their own character off several different sprite sheets of single images you've created, and have that character changed as they change gear. Your first post makes complete sense on what you want, and that is one of the super powers of RPG Maker. Towards you latest reply, technically yes you can do that at runtime, but I don't think that's what you want as that's more for the player to upload their own sprite sheets.
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